Why is this an issue? I'm working on textures for 3D applications that use RGBA channels for texture data, and I'm now getting values of 255 instead of 0 as it has been for years. I know for certain this is not normal behavior as I have layers in my image that have only had a selection deleted and the area is RGBA(0,0,0,0), while now replicating the exact same operation leaves RGBA(255,255,255,0). I have looked through the documentation to find if I pressed a hotkey by accident, and I have checked every setting to find what I may have changed but have come up with nothing. Selecting an area and pressing delete typically leaves transparent black or RGBA(0,0,0,0), but now for some reason it is leaving transparent white RGBA(255,255,255,0). Today while working on an image I encountered a strange issue that I have never encountered before midway through editing.
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